Guardians of the Stars
Arrow Missile Platform
The Arrow Missile Platform (or AMP) is potentially the most versatile missile system available to the SA. Each missile is actually three components among a wide selection that are combined into a single weapon. It is composed of a Warhead, Guidance System, and a Engine module. The weapon loads are usually abbreviated, so a Kinetic Penetrator with Hyper-Spectral guidance and a Long High Maneuverability Fusion Torch engine is called a KP-HS-LHMFT.
Kinetic Penetrators are armor penetrating warheads much like classic ‘bunker busters’ designed to punch through armor before exploding. They basically require a long engine module to give them sufficient impact
Fusion Plasma warheads carry a smaller fusion explosive than normal fusion warheads, but hold it in a solid medium which superheats when the explosive is fired causing them to spread superheated plasma over the surface of their target.
Kinetic Penetrating Fusion Explosive warheads combine a kinetic penetrating tip with a low powered fusion explosive core. The Kinetic Penetrator is roughly half as effective as the normal KP warheads and the fusion explosive is less than a quarter the power of a normal FE warhead, however the idea is that the warhead can punch through any armor on the opposing ship and detonate inside the ship itself. Few ships can take a fusion explosion inside of them. Even SAN ships with their heavy compartmentalization and armored interiors cannot take the pounding of even a few fusion explosions inside their armor.
Concussive is a specialty explosive used to send a shockwave through the target area of the impact. These are usually used within an atmosphere against infantry. In an atmosphere they also cause a large wave of air that can pick things up and toss them around at fairly high speeds.
Beam Pumped X-Ray Laser warheads use a fusion explosion to power a concentrated beam of x-rays of amazing power through a concentrating lens.
Thermobaric warheads contain a volumetric-slurry to produce high temperatures and massive overpressures in an atmosphere. They can be devastating to buildings or massed infantry.
Signal Guided missiles rely on signals from a ship, vehicle, or infantry unit to guide them to a specific target with no targeting of their own outside a signal following sensor.
Hyper-Spectral Guidance uses a collection of thermal, RADAR/LIDAR, and other sensors allowing a much better accuracy and a higher chance to resist ECM.
Short missile engines keep the missile size smaller than longer ones, but have a lower acceleration and less fuel. Long missile engines are the reverse. Both types can be programmed to follow a split acceleration in space (accelerate, coast to terminal range, accelerate again) to enhance their range even more, however the guidance systems usually have issues at those ranges.
High Maneuverability missiles has a vectored thrust system and then use a bunch of thrust ports to vent engine thrust to allow very quick and rapid changes of direction.
- Kinetic Penetrator (KP)
- Fusion Explosive (FE)
- Fusion Plasma (FP)
- Kinetic Penetrating Fusion Explosive (KPFE)
- High Explosive Concussive (HEC)
- Beam Pumped X-Ray Laser (BL)
- Thermobaric (TH)
- Thermal (T)
- Signal Guided/Dumb Fire (D)
- Hyper-Spectral (HS)
- Short Fusion Torch (SFT)
- Cruise: 300G, 45 LS
- Max: 1200G, 11 LS
- Short High Maneuverability Fusion Torch (SHMFT)
- Cruise: 300G, 40 LS
- Max: 1200G, 10 LS
- Long Fusion Torch (LFT)
- Cruise: 300G, 2 LM
- Max: 1200G, 30 LS
- Long High Maneuverability Fusion Torch (LHMFT)
- Cruise: 300G, 1.8 LM
- Max: 1200G, 27 LS